GAME_DEVELOPER.init()
aka New Stranger
// TECH_STACK
Complete Unity pipeline: gameplay systems, physics, shaders, animation, UI/UX, and asset optimization for cross-platform targets.
Low-level engine programming, memory management, ECS architecture, multi-threading, and performance-critical game systems.
Unity scripting with clean OOP patterns, event-driven design, editor tooling, and efficient runtime logic.
HLSL/GLSL shaders, Unity Shader Graph, post-processing pipelines, and real-time rendering optimization.
Behavior trees, state machines, pathfinding (A*, NavMesh), steering behaviors, and NPC decision systems.
Git, Jira, Perforce, custom Unity editor tools, profiling, CI/CD for games, and platform builds (PC, Mobile, Console).
Comfortable with Linux environments, command-line tools, and development workflows.
// SHIPPED_WORK
Little Game Project with zero memory leaks made for 42 School. It is a simple 2D game that uses the Minilibx library.
// WHOAMI
I'm Mohamed..21Yo, a passionate game developer with 4 years of experience in Unity and 1 year using Godot, blending creative gameplay design with technical depth. I have a strong foundation in low-level C/C++ programming, which fuels my focus on performance optimization and systems-level thinking.
I also develop Android apps using Java, giving me flexibility across platforms. Whether it’s crafting smooth gameplay loops, debugging engine internals, or integrating efficient mechanics, I bring both a hacker's mindset and a developer's discipline to every project.
I love turning ideas into polished, enjoyable experiences && collaborating with teams to make games that feel fun.